Hungry Monkey is old wine in new bottles. Built by a team that’s shipped 60+ custom playable ads for top mobile game publishers. We’re a 12-person playable ad studio across Upstate New York and Bangladesh.
No generic templates. Every playable is designed around your gameplay loop and UA goals.
Each playable comes as a reusable template so your UA team can test variants fast (tutorial pacing, difficulty, end card, CTA).
Use your assets for speed and cost efficiency, or we recreate and optimise as needed. You can also mix both.
If you need zero LLM-generated work, we deliver fully without AI. If AI is acceptable, it’s only used with written pre-approval and full transparency.
We ship builds ready for the platforms you run on (Meta, Google, AppLovin, Unity, Liftoff, Mintegral, Moloco, ironSource, Pangle, Vungle, and more).
Working hours that span both time zones for smoother reviews, faster iteration cycles, and reliable handoffs.
01
Fast-paced casual-hybrid block breaking game.
02
Addictive arcade game to devour and grow big.
03
Colorful fun puzzle game, can you break all the bricks?
04
Find and match items to help fix tractor.
05
In this arcade playable blast the landmark to smithereens.
Export to all major networks
Worked across game studios for 6 years before founding his own studio in 2021. Successfully launched three hybrid-casual studios and published four games with publishers including Voodoo, Homa, and Pixon.
Programmer turned Product Manager with deep expertise in engineering and visual design pipelines. Has delivered 60+ playables for top publishers, leading production end to end.
Every playable is handcrafted through a structured 7-step workflow — from your first idea to the final, production-ready ad.
Understand your game, audience, UA goals, and benchmark creatives. Share portfolio and align on success criteria.
NDA/contracts. Confirm scope (number of concepts/variants), timeline, budget, and delivery format (source files + exports).
2 to 3 concise storyboard options mapping the full playable flow (hook → mechanic → progression → payoff → end card).
Decide what’s reused vs rebuilt. Build/optimize UI, characters, VFX, and interaction assets for ad readability and performance.
First interactive build for your internal test. Includes baseline instrumentation-ready structure for variants.
First interactive build for your internal test. Includes baseline instrumentation-ready structure for variants.
Production-ready exports optimized per network requirements + packaged template/source so your UA team can run ongoing experiments.
Have a game ready for a playable ad? Share your idea and we'll get back to you quickly.