Playable Ad Studio — Est. 2026

Hungry Monkey LLC —
custom playable ads.

Hungry Monkey is old wine in new bottles. Built by a team that’s shipped 60+ custom playable ads for top mobile game publishers. We’re a 12-person playable ad studio across Upstate New York and Bangladesh.

60+ Playables
Build so far
12+
AD Networks
WHY CHOOSE US

Six reasons to work with Hungry Monkey

Custom playable ads, built for your game

No generic templates. Every playable is designed around your gameplay loop and UA goals.

Reusable UA templates for rapid iteration

Each playable comes as a reusable template so your UA team can test variants fast (tutorial pacing, difficulty, end card, CTA).

Flexible production with your assets or ours

Use your assets for speed and cost efficiency, or we recreate and optimise as needed. You can also mix both.

100% human delivery, if required

If you need zero LLM-generated work, we deliver fully without AI. If AI is acceptable, it’s only used with written pre-approval and full transparency.

Exports for major ad networks

We ship builds ready for the platforms you run on (Meta, Google, AppLovin, Unity, Liftoff, Mintegral, Moloco, ironSource, Pangle, Vungle, and more).

365-day coverage across CET and EST

Working hours that span both time zones for smoother reviews, faster iteration cycles, and reliable handoffs.

Playable Demo

Playables that convert.

Engine + network coverage

Unity3D, Cocos Creator, Phaser (and others)

Export to all major networks

Founders

The people behind the playables.

How We Work

Our HungryMonkey Process

Every playable is handcrafted through a structured 7-step workflow — from your first idea to the final, production-ready ad.

Initial Meeting

Understand your game, audience, UA goals, and benchmark creatives. Share portfolio and align on success criteria.

1
2

Onboarding

NDA/contracts. Confirm scope (number of concepts/variants), timeline, budget, and delivery format (source files + exports).

Concepts & storyboards

2 to 3 concise storyboard options mapping the full playable flow (hook → mechanic → progression → payoff → end card).

3
4

Asset plan & creation

Decide what’s reused vs rebuilt. Build/optimize UI, characters, VFX, and interaction assets for ad readability and performance.

Draft playable

First interactive build for your internal test. Includes baseline instrumentation-ready structure for variants.

5
6

Review & Edits

First interactive build for your internal test. Includes baseline instrumentation-ready structure for variants.

Final delivery

Production-ready exports optimized per network requirements + packaged template/source so your UA team can run ongoing experiments.

7
Get in Touch

Let's build something great together.

Have a game ready for a playable ad? Share your idea and we'll get back to you quickly.

USA Office
Hungry Monkey LLC 611 South DuPont Highway suite 102, Dover, Delaware,19901, United States
Bangladesh Office
House #10, Road #1, Block #B, Niketon, Dhaka – 1212
Email
fruits@hungrymonkey.games